♠What is Spider Solitaire?
Spider Solitaire is a patience card game played with two standard 52-card decks shuffled together, giving you 104 cards to work with. The name comes from the eight legs of a spider, which correspond to the eight foundation piles you need to complete in order to win. Each foundation pile is a full descending sequence of thirteen cards in the same suit, running from King down to Ace.
Unlike Klondike (the solitaire most people know from Windows), Spider does not have you build foundations card by card. Instead, you assemble full King-to-Ace runs directly on the tableau. When a complete same-suit run appears on a column, the entire sequence is removed automatically. Complete all eight runs and the game is won.
Spider has been a staple of digital card gaming since Microsoft included it with Windows ME in 2000 and Windows XP in 2001. Those versions introduced the 1-suit and 2-suit difficulty modes that did not exist in the original card game. Today, Spider is one of the most widely played solitaire variants in the world, and the three difficulty modes make it accessible to complete beginners while still challenging for experienced players.
♥Understanding the three difficulty levels
Spider Solitaire comes in three modes, defined by the number of suits in play. The rules are identical across all three modes. What changes is the number of distinct suits in the deck, which directly controls how difficult it is to build same-suit runs.
1-Suit (Beginner)
All 104 cards are the same suit, typically Spades. Because every card shares a suit, any descending sequence you build is automatically a same-suit run. This eliminates the hardest decision in Spider — choosing whether to mix suits — and lets you focus entirely on card ordering and column management. Win rates for attentive players regularly exceed 80%. If you are new to Spider, start here.
2-Suit (Intermediate)
The deck uses two suits, usually Spades and Hearts, with each suit appearing four times across the two decks. Now you must pay attention to suit when building sequences. You can still stack any descending card on another regardless of suit, but only same-suit groups can be moved together. This single constraint transforms the game. Mixed-suit stacks become traps that lock cards in place, and you have to think several moves ahead before placing a Heart on a Spade run. Win rates drop to roughly 40–60% for skilled players.
4-Suit (Advanced)
The full two-deck deal with all four suits — Spades, Hearts, Diamonds, and Clubs. This is the original, historical version of Spider Solitaire as documented in patience references dating back to the 1940s. With four suits, the probability of finding same-suit neighbors on the tableau drops sharply. Building a complete same-suit run requires sustained planning over many turns. Even expert players win only 30–40% of deals, and many deals are mathematically unsolvable regardless of play quality.
♦Step-by-step setup
Whether you play on screen or with physical cards, the deal follows the same pattern every time.
- Shuffle two decks together. Combine both 52-card decks into a single 104-card pile and shuffle thoroughly. If you are playing a 1-suit or 2-suit variant, replace the extra suits with copies of the suit(s) in play before shuffling.
- Deal ten tableau columns. Deal cards face-down across ten columns. The first four columns receive six cards each (24 cards total). The remaining six columns receive five cards each (30 cards total). That places 54 cards on the tableau.
- Turn the top cards face-up. Flip the top card of each column so it faces up. You should now see ten face-up cards, one per column, with all other tableau cards face-down beneath them.
- Set the stock aside. The remaining 50 cards form the stock pile. These will be dealt in five rounds of ten cards each over the course of the game. In digital versions the stock is usually represented by a small pile in the corner of the screen.
That is the entire setup. There are no foundation piles at the start — foundations are created automatically when you complete a same-suit King-to-Ace run during play.
♣Basic rules
Spider has only a handful of rules, but those rules interact in ways that create the game’s depth. Here is what you need to know before your first hand.
Moving cards on the tableau
You may place any face-up card on top of another face-up card that is exactly one rank higher, regardless of suit. A 7 can go on any 8, a Jack on any Queen, and so on. When you move a card and expose a face-down card beneath it, that card flips face-up and becomes available for play.
Moving groups of cards
A descending sequence of cards that are all the same suit can be picked up and moved together as a single unit. This is the crucial rule that separates Spider from simpler solitaire games. A run of 10-9-8-7 all in Spades moves as one piece. A run of 10-9-8-7 with mixed suits cannot — each card must be moved individually. This distinction is the reason suit-matching matters so much in 2-suit and 4-suit games.
Empty columns
When you clear all cards from a column, that column becomes empty. Any single card or any same-suit group can be placed on an empty column. Empty columns are extremely valuable because they give you temporary workspace for reorganizing the tableau. Think of them as breathing room.
Dealing from the stock
When you run out of productive moves, you can deal a new round from the stock. This places one card face-up on top of each of the ten columns. There is one important requirement: every column must contain at least one card before you can deal. If any column is empty, you must place a card there first. The stock contains exactly five deals, and once it is exhausted you must win with whatever is on the tableau.
Completing a run
When a full descending sequence of thirteen same-suit cards (King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace) sits on a single column, it is automatically removed to the foundations. Complete all eight runs and you win. If you run out of moves and stock deals before completing all eight, the game is lost.
♠Your first 1-suit game
Open a new 1-suit Spider game and follow along. You will see ten columns with one face-up card each. Since all cards share the same suit, every sequence you build will be a valid same-suit run. That means you can focus entirely on tactics without worrying about color or suit matching.
Step 1: Scan the face-up cards.
Before moving anything, read all ten visible cards. Look for cards that are already one rank apart. If you see a 9 on one column and a 10 on another, the 9 can go on the 10 immediately. Identify all such natural pairs before making your first move.
Step 2: Build downward sequences.
Start connecting cards in descending order. Move the 9 onto the 10, the 5 onto the 6, and so on. Each time you move a card off a column, the face-down card beneath it flips up, giving you new information and new options. Prioritize moves that expose hidden cards.
Step 3: Try to create an empty column.
Your first strategic goal should be clearing an entire column. Look for the column with the fewest cards and the lowest-ranked face-up card, since low cards are easy to move onto other columns. Once you empty a column, you gain powerful workspace for rearranging the rest of the tableau. Resist the urge to immediately fill it — an empty column kept open is more valuable than an empty column used once.
Step 4: Deal from the stock when stuck.
When you cannot see any moves that expose a hidden card or extend a useful sequence, deal from the stock. Remember that this adds one card to every column, including any empty ones. If you have an empty column, try to use it before dealing so the deal does not fill it with a random card. After each deal, scan the new face-up cards and repeat from Step 1.
Step 5: Complete runs as they form.
As the game progresses, some columns will accumulate long descending sequences. When you manage to assemble a full King-to-Ace run, it removes automatically. Each removal frees a column and simplifies the board. In 1-suit, runs form naturally as you consolidate. Focus on building the longest runs you can, then working to connect them. The endgame often comes down to consolidating two or three partial runs into complete ones.
Your first few games may not result in a win, and that is normal. The important thing is to notice the patterns: which columns became congested, when dealing helped versus hurt, and how much easier the game felt when you had an empty column available. Those observations are the foundation for every skill you will develop in Spider.
♥Common beginner mistakes
Beginners tend to make the same set of errors, and recognizing them early saves dozens of lost games. Here are the patterns that trip up new players most often.
- Moving cards without a plan. It is tempting to make every legal move you see, but random moves create messy columns. Before moving a card, ask what the move accomplishes. Does it expose a hidden card? Does it extend a useful sequence? If it does neither, it is probably not worth making.
- Filling empty columns immediately. New players often dump a card into an empty column the moment it opens. Empty columns are your most valuable resource. Use them deliberately — as temporary holding space when rearranging — and keep them open as long as possible.
- Ignoring face-down cards. Hidden cards are the enemy. Every face-down card is a piece of information you do not have. Prioritize moves that flip hidden cards face-up, especially in columns with many face-down cards stacked beneath.
- Dealing from the stock too early. The stock gives you new material, but it also buries your current work. Exhaust your tableau options before dealing. Many beginners deal as soon as they feel stuck, when a few more minutes of looking would reveal a productive move.
- Mixing suits carelessly (in 2-suit and 4-suit). When you advance beyond 1-suit, the biggest beginner trap is stacking cards of different suits without thinking about consequences. A mixed-suit stack freezes in place — you can only move cards out of it one at a time, which costs many moves and often requires empty columns to untangle.
- Focusing on one side of the tableau. Spider has ten columns. Beginners sometimes pour all their attention into three or four columns on one side and neglect the others. Periodically scan the entire board. The move you need is often in a column you have been overlooking.
- Building long runs on top of buried cards. Assembling a beautiful 10-9-8-7-6-5 sequence feels productive, but if it sits on top of four face-down cards, those hidden cards are now even harder to access. Balance run-building with the need to expose what is underneath.
♦When to move up to 2-suit
There is no official threshold, but you will know you are ready for 2-suit Spider when the following things are true about your 1-suit play.
First, you are winning more often than not. If your 1-suit win rate is consistently above 60%, you have internalized the basic mechanics well enough that 1-suit is no longer teaching you much. The game should feel more like execution than discovery.
Second, you are creating empty columns deliberately. This is the strongest signal. If you are regularly engineering empty columns rather than stumbling into them by luck, you understand the most important strategic concept in Spider. The 2-suit game revolves around the same concept, just with tighter constraints.
Third, you find yourself planning three or four moves ahead. At the beginner stage, each move feels like an isolated decision. Once you start thinking in chains — “if I move this card here, then that card can go there, which exposes this other card” — you have the planning ability that 2-suit demands.
When you make the jump, expect your win rate to drop significantly. That is normal. The new challenge is learning which suit-mixing trades are worth making and which ones create problems you cannot undo. Give yourself at least twenty games before judging whether 2-suit is the right level. The learning curve is real, but the depth it adds to the game is substantial. Many Spider players consider 2-suit the sweet spot where the game is challenging enough to be interesting but winnable enough to be rewarding.
♣Frequently asked questions
How many cards are used in Spider Solitaire?
Spider Solitaire uses two standard 52-card decks shuffled together, giving you 104 cards total. 54 cards are dealt into 10 tableau columns at the start, and the remaining 50 cards sit in the stock pile, dealt out in five rounds of 10 cards each.
What is the easiest version of Spider Solitaire for beginners?
1-suit Spider Solitaire is the easiest version and the best place to start. It uses 104 cards that are all the same suit (typically Spades), which removes suit-matching decisions entirely and lets you focus on learning column management and card ordering.
Can every Spider Solitaire game be won?
Not every deal is winnable. In 1-suit Spider, the vast majority of deals can be solved with correct play, and experienced players report win rates above 80%. In 2-suit, win rates drop to roughly 40-60% depending on skill. In 4-suit, even expert players win only about 30-40% of games because the suit-matching constraints are severe.
What happens when I complete a full run in Spider?
When you assemble a complete descending same-suit sequence from King down to Ace on a single tableau column, the entire 13-card run is automatically removed to the foundations. You need to complete eight such runs (one for each suit across the two decks) to win the game.
Is it okay to stack cards of different suits?
Yes, the rules allow you to place any card one rank lower on top of another card regardless of suit. However, only same-suit descending sequences can be moved as a group. When you mix suits in a stack, each card in that mixed section can only be moved individually, which limits your flexibility significantly.
When should I deal new cards from the stock?
Deal from the stock only when you have exhausted all productive moves on the tableau. Before dealing, make sure every column has at least one card (the game requires this) and try to use any empty columns first, because the deal will place a card on every column and fill your empties. Dealing prematurely buries cards you may need.
♥Continue learning
The full rules reference with diagrams and edge cases.
Quick tactical tips that fit on a single screen.
Core strategy concepts for players who know the rules.
How the three difficulty modes change the way you play.
Ready to play your first hand?
The best way to learn Spider Solitaire is to play it. Start with a 1-suit game, focus on creating empty columns, and see how far the basic rules take you. You can always come back to this guide between games.
